<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>time Archives - Host Your Own Old Time Radio Drama</title>
	<atom:link href="https://weirdworldstudios.com/tag/time/feed/" rel="self" type="application/rss+xml" />
	<link>https://weirdworldstudios.com/tag/time/</link>
	<description>Drama for the dinner table</description>
	<lastBuildDate>Fri, 22 Jul 2022 06:25:44 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
<site xmlns="com-wordpress:feed-additions:1">77634614</site>	<item>
		<title>Passing The Time</title>
		<link>https://weirdworldstudios.com/passing-the-time/</link>
					<comments>https://weirdworldstudios.com/passing-the-time/#respond</comments>
		
		<dc:creator><![CDATA[Philip Robotham]]></dc:creator>
		<pubDate>Sun, 03 Jul 2022 11:32:12 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[drama education]]></category>
		<category><![CDATA[concurrent time]]></category>
		<category><![CDATA[disjointed time]]></category>
		<category><![CDATA[montage]]></category>
		<category><![CDATA[radio drama education]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[scriptwriting]]></category>
		<category><![CDATA[time]]></category>
		<guid isPermaLink="false">https://weirdworldstudios.com/?p=8061</guid>

					<description><![CDATA[<p>There are at least four types of time that are commonly used by authors when writing scripts; Real time Concurrent time Disjointed (or Flexible) time And Elided time. Real time is experienced with the characters moment by moment.&#160; While I call it &#8220;real time&#8221; it is, in fact, only an approximation of real-world time.&#160; The [&#8230;]</p>
<p>The post <a href="https://weirdworldstudios.com/passing-the-time/">Passing The Time</a> appeared first on <a href="https://weirdworldstudios.com">Host Your Own Old Time Radio Drama</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="https://weirdworldstudios.com/thoughts-on-setting/#"></a></p>



<figure class="wp-block-image alignleft"><img decoding="async" width="130" height="200" src="https://i0.wp.com/weirdworldstudios.com/wp-content/uploads/2017/08/microphone.png?resize=130%2C200&amp;ssl=1" alt="microphone by Miyukiko © 2013" class="wp-image-3498" srcset="https://i0.wp.com/weirdworldstudios.com/wp-content/uploads/2017/08/microphone.png?w=130&amp;ssl=1 130w, https://i0.wp.com/weirdworldstudios.com/wp-content/uploads/2017/08/microphone.png?resize=100%2C154&amp;ssl=1 100w" sizes="(max-width: 130px) 100vw, 130px" /><figcaption>microphone by Miyukiko © 2013</figcaption></figure>



<p class="wp-block-paragraph">There are at least four types of time that are commonly used by authors when writing scripts;</p>



<ul class="wp-block-list"><li>Real time</li><li>Concurrent time</li><li>Disjointed (or Flexible) time</li><li>And Elided time.</li></ul>



<p class="wp-block-paragraph"><strong>Real time</strong> is experienced with the characters moment by moment.&nbsp; While I call it &#8220;real time&#8221; it is, in fact, only an approximation of real-world time.&nbsp; The pacing created by sentences and selectivity also has an effect on our experience as the audience in &#8220;real time&#8221;.</p>



<p class="wp-block-paragraph">A large amount of description can make an action that is being read, or heard about, take far longer on the page than it takes in real life.</p>



<p class="wp-block-paragraph">Compare&#8230;</p>



<ol class="wp-block-list"><li>JOHN: I glance at her outfit, taking in the deep crimson of her dress, the mother-of-pearl buttons and her jade broach inset with pearls.&nbsp; Her hat, of matching crimson with a black velvet band, was set at an angle, pulled low over one eye, revealing a mass of curly black hair that cascaded down the side of her face.&nbsp; Her shoes, also red, had four-inch heels and buckles of silver.&nbsp; All in all, she oozes money.&nbsp; I only hope it isn&#8217;t a scam – there aren&#8217;t many well-heeled clients who cross the threshold of my low-rent establishment, and I could really use the fee.</li></ol>



<p class="wp-block-paragraph">With&#8230;</p>



<ol class="wp-block-list" start="1"><li>JOHN: I set the table and take the roast out of the oven, depositing it on the kitchen bench.</li></ol>



<p class="wp-block-paragraph">The first example describes a glance but takes far longer to listen to than the action itself.</p>



<p class="wp-block-paragraph">The second involves description that is completed far more quickly than enacting it would require.</p>



<p class="wp-block-paragraph">Both are delivered in the present but are actually distortions of time as it is usually experienced.</p>



<p class="wp-block-paragraph">In audio drama, most conversations take place in real-time; the audience assumes the speech is being given as they hear it.</p>



<p class="wp-block-paragraph"><strong>Concurrent time</strong> is a concession to our inability, as an audience, to experience time in anything other than a linear fashion.&nbsp; In a story that has different characters acting in different places simultaneously, we need a way to reset the timeline to allow a scene to unfold at the same time as a previous scene.&nbsp; It is, in practice, a form of flashback, but only for a short period in order to bring the story back into the present.&nbsp; In prose narrative, this is accomplished by the use of the phrase &#8220;meanwhile&#8221;, but often requires no introduction at all.&nbsp; Many times, the audience will assume that a change of scene to focus on the activities of new or different characters implies &#8220;meanwhile&#8221;.</p>



<p class="wp-block-paragraph"><strong>SCENE 1: GANG&#8217;S HIDEOUT</strong></p>



<ol class="wp-block-list" start="1"><li>&#8230;</li><li>BOB: I sent Jenny to the ammunition store twenty minutes ago.&nbsp; She&#8217;ll be back any minute.</li><li><span style="text-decoration: underline;">MUSIC: SCENE ENDER</span></li></ol>



<p class="wp-block-paragraph"><strong>SCENE 2: AMMUNITION STORE</strong></p>



<ol class="wp-block-list" start="1"><li><span style="text-decoration: underline;">SOUND: BELL OVER DOOR AS IT OPENS AND CLOSES</span></li><li>JENNY: Hey, Marty, how&#8217;s business.</li><li>MARTY: Oh, no.&nbsp; I told you before, I don&#8217;t do business with you people no more.&nbsp; You gotta leave, now.</li><li>JENNY: Is that anyway to treat an old friend?</li></ol>



<p class="wp-block-paragraph">Above, we could have included a narration at the opening of scene 2 to suggest the timing of the scene&#8230;</p>



<ol class="wp-block-list" start="1"><li>NARRATOR: Meanwhile, across town&#8230;</li></ol>



<p class="wp-block-paragraph">&#8230;but it really isn&#8217;t necessary.&nbsp; The scene reads as concurrent without extra explanation.</p>



<p class="wp-block-paragraph"><strong>Disjointed (or flexible) time</strong> (usually in the form of a flash-back or flash-forward) renders time non-linear and disrupts the timeline of the story.&nbsp; It is a helpful way of providing information from the past or future to the audience &#8220;just in time&#8221;, at a point where the context makes the events relevant.</p>



<p class="wp-block-paragraph">Writers achieve this in many ways.&nbsp; A character may introduce the story from a vantage point in the future (Doctor Watson reminiscing on the years he spent with Sherlock Holmes).&nbsp;</p>



<ol class="wp-block-list" start="1"><li>OLD WATSON:&nbsp; As I think back to the Summer of 1886, I can&#8217;t help but remember my friend&#8217;s voice raised in irritation&#8230;</li><li>HOLMES: Watson!&nbsp; Watson, where are my cartridges?</li><li>YOUNG WATSON:&nbsp; I&#8217;ve hidden them, Holmes.&nbsp; Gunfire inside the house is no longer something I or Mrs. Hudson can tolerate.</li></ol>



<p class="wp-block-paragraph">Narration can be used to set the time.&nbsp;</p>



<ol class="wp-block-list" start="1"><li>NARRATOR: Three weeks ago, in Soho.</li></ol>



<p class="wp-block-paragraph">Vocal and/or sound cues can be provided.</p>



<ol class="wp-block-list" start="1"><li>DETECTIVE ROB: I can&#8217;t remember seeing this much blood at a crime-scene before.&nbsp; And the smell&#8230;&nbsp; (BEAT) Bill, what are you staring at?</li><li>BILL: That blood spray on the wall.&nbsp; It&#8217;s not random.&nbsp; I&#8217;ve seen it before.</li><li><span style="text-decoration: underline;">MUSIC: SCENE ENDER – FLASHBACK CUE</span></li><li><span style="text-decoration: underline;">SOUND: LOTS OF MURMURING</span></li><li>DETECTIVE JOHNSON: (TO SELF) Why do I always get the crazy ones?&nbsp; Hey Rookie, take a look at this.</li><li>YOUNG BILL: What is it, boss? (BEAT) Whoa.</li><li>JOHNSON: You said it.&nbsp; What&#8217;s that look like to you?</li><li>YOUNG BILL: Well, it&#8217;s clearly blood.</li><li>DETECTIVE JOHNSON: Don&#8217;t be an idiot.&nbsp; Of course it&#8217;s blood.&nbsp; What else?</li><li>YOUNG BILL: Like a letter maybe.&nbsp; Chinese or Japanese?</li><li>DETECTIVE JOHNSON: Yeah, I think someone was leaving us a message.</li></ol>



<p class="wp-block-paragraph"><strong>Elided time</strong> is time that is skipped in order to achieve a purpose.&nbsp; We don&#8217;t need to know everything that characters do and see at every moment of the day.&nbsp; Eating, sleeping, breathing, so much of life is uninteresting to the spectator that skipping it is necessary if we intend to keep the attention of our audience.</p>



<p class="wp-block-paragraph">Narration can be a very efficient way of managing this&#8230;</p>



<ol class="wp-block-list" start="1"><li>NARRATOR: Shortly after midnight&#8230;</li></ol>



<ol class="wp-block-list" start="1"><li>NARRATOR: Moments later&#8230;</li></ol>



<ol class="wp-block-list" start="1"><li>NARRATOR: Six years later&#8230;</li></ol>



<p class="wp-block-paragraph">Sound effects and dialog can combine effectively also&#8230;</p>



<ol class="wp-block-list" start="1"><li>JIM: Thanks for lunch, Bill.&nbsp; I&#8217;ll see you at five.</li><li><span style="text-decoration: underline;">SOUND: CLOCK STRIKES FIVE PM &#8211; FADE IN.</span></li></ol>



<p class="wp-block-paragraph">Or dialog alone can achieve the effect.</p>



<ol class="wp-block-list"><li>JIM: See you at tonight&#8217;s meeting. (BEAT)</li><li>M.C: I call this meeting of the Venerable Lodge of the Albino Caribou to order.</li></ol>



<p class="wp-block-paragraph">Sometimes we want to quickly elide time in order for our characters to gain new skills.&nbsp; In movies this is often achieved through a training montage.&nbsp; I recently polled some friends for advice on how to achieve something similar in audio.&nbsp; The following suggestions were made&#8230;</p>



<p class="wp-block-paragraph">The narrator can describe the passage of time&#8230;</p>



<ol class="wp-block-list" start="1"><li>NARRATOR: Over the next few years Herbert and his brother were trained in the art of pugilism, knife fighting, pistols and improvisational combat.</li></ol>



<p class="wp-block-paragraph">The characters themselves might reveal it in conversation&#8230;</p>



<ol class="wp-block-list" start="1"><li>BOB: I hear your dad spent the last few years training you to handle yourself.</li><li>HERBERT: Yeah.&nbsp; My brother and I learned small arms, knife fighting, hand-to-hand.&nbsp; You name it.</li></ol>



<p class="wp-block-paragraph">An audio montage could be possible as well&#8230;</p>



<ol class="wp-block-list"><li>FATHER: If they make another attempt on your life, I want you boys prepared.&nbsp; We start training tomorrow.</li><li>(BEAT)</li><li>FATHER: Hold the pistol with both hands and sight along it. Now, don&#8217;t pull the trigger&#8230; squeeze.</li><li><span style="text-decoration: underline;">SOUND: TWO SHOTS – LET IT FINISH.</span></li><li><span style="text-decoration: underline;">SOUND: CROSS FADE INTO CLASHING STEEL – UNDER</span></li><li>FATHER: Keep the sword up and the point forward.&nbsp; Never give your opponent an opening.</li><li><span style="text-decoration: underline;">SOUND: CROSS FADE INTO BODY BLOWS AND HERBERT AND MITCHELL GRUNTING</span></li><li>FATHER: That&#8217;s it.&nbsp; Don&#8217;t forget your footwork&#8230;</li><li>HERBERT: Ungh!</li><li><span style="text-decoration: underline;">SOUND: BODY DROP –</span></li><li>FATHER: Damn it, Oscar.&nbsp; I told you to keep your guard up.&nbsp; Your brother&#8217;s got a wicked left.</li></ol>



<p class="wp-block-paragraph">The suggestion that appealed to me most was to build some story into the montage; Herbert tries to learn the skill, fails, considers quitting, presses on, and finally achieves success.&nbsp; This is especially appealing if it can be used to reveal character and add conflict to the overall story (Herbert butts heads with his father, Mitchell is jealous of his father&#8217;s attention to Herbert).</p>



<ol class="wp-block-list" start="1"><li>FATHER: You boys are going to learn to do this.</li><li>HERBERT: But why?</li><li>FATHER: They&#8217;ve made two attempts to kidnap you so far.&nbsp; I need you boys to be able to protect each other.</li><li>HERBERT: Is that really it?</li><li>MITCHELL: Come on Oscar, why do you have to treat everything he says like it&#8217;s suspect?</li><li>FATHER: Your lessons start tomorrow.</li><li>(BEAT)</li><li><span style="text-decoration: underline;">SOUND: TWO SHOTS &#8211; LET IT FINISH.</span></li><li>FATHER: Now it&#8217;s your turn, Herbert. Hold the pistol with both hands and sight along it. Steady. Now, don&#8217;t pull the trigger&#8230; squeeze.</li><li><span style="text-decoration: underline;">SOUND: TWO SHOTS – LET IT FINISH.</span></li><li>FATHER: Damnit, Herbert.&nbsp; You missed the target completely.&nbsp; Try again.</li><li>MITCHELL: At least I got one shot on.</li><li>FATHER: Yeah, well.&nbsp; You&#8217;ve got a better grip than he has, Mitch.&nbsp; We&#8217;ll see how well you compare once your brother masters some basics.</li><li><span style="text-decoration: underline;">SOUND: CROSS FADE INTO CLASHING STEEL – UNDER</span></li><li>FATHER: Keep the sword up and the point forward.&nbsp; Never give your opponent an opening.</li><li><span style="text-decoration: underline;">SOUND: SLIDE OF BLADE ALONG BLADE TO THUMP ON HILT</span></li><li>HERBERT:  (BRIEF PAIN) Argh!</li><li><span style="text-decoration: underline;">SOUND: SWORD CLATTERS ON FLOOR – LET IT FINISH.</span></li><li>FATHER: Pick it up.</li><li>HERBERT: Dad, we&#8217;ve been at this for hours.</li><li>FATHER: I said, &#8220;Pick it up&#8221;</li><li><span style="text-decoration: underline;">SOUND: CROSS FADE INTO BODY BLOWS AND HERBERT AND MITCHELL GRUNTING</span></li><li>FATHER: That&#8217;s it.&nbsp; Don&#8217;t forget your footwork&#8230;</li><li>HERBERT: Ungh!</li><li><span style="text-decoration: underline;">SOUND: BODY DROP –</span></li><li>FATHER: Damn it, Herbert.&nbsp; I told you to keep your guard up.&nbsp; Your brother&#8217;s got a wicked left.</li><li>HERBERT: Dad, I hate you!</li><li>FATHER: Good.&nbsp; Maybe you can use it to help you win!</li><li>(BEAT)</li><li>MITCHELL: (FADE UP) At least he seems to care about your progress.</li><li>HERBERT: Care.&nbsp; All he does is ride me all day.</li><li>MITCHELL:&nbsp; Well he ignores me.&nbsp; Every time I do well, nothing.&nbsp; If I do something badly, still nothing.&nbsp; What makes you so important?</li><li>HERBERT:&nbsp; I don&#8217;t know.&nbsp; I&#8217;m not sure I can keep this up.&nbsp; I need to get out of here.&nbsp; Away from him.</li><li>MITCHELL: It wouldn&#8217;t be safe&#8230; and you know it.</li><li>&nbsp;(BEAT)</li><li>FATHER: Try again.&nbsp; Like we&#8217;ve been practicing.</li><li><span style="text-decoration: underline;">SOUND: TWO SHOTS – LET IT FINISH.</span></li><li>FATHER:&nbsp; That&#8217;s it.&nbsp; You&#8217;re hitting the target at least.</li><li><span style="text-decoration: underline;">SOUND: CROSS FADE INTO CLASHING STEEL – UNDER</span></li><li>FATHER: That&#8217;s the way.&nbsp; Don&#8217;t let the point through your guard.&nbsp; If you can just start to take the offensive&#8230;</li><li><span style="text-decoration: underline;">SOUND: PUMMELING, GRUNTS, ETC. &#8211; COME TO A STOP– THEN PANTING</span></li><li>FATHER: Good.&nbsp; Again.</li><li>(BEAT)</li><li>HERBERT: Dad, it&#8217;s been years.&nbsp; We&#8217;ve moved three times.&nbsp; They&#8217;ve got to have forgotten about us by now.</li><li>FATHER: We&#8217;re not going to let our guard down now.&nbsp; They&#8217;re never going to give up.</li><li>HERBERT: But Dad&#8230;</li><li>FATHER: Come on.&nbsp; You know the drill.&nbsp; Steady, aim, fire.</li><li>HERBERT: (SULLEN) Fine.</li><li><span style="text-decoration: underline;">SOUND: TWO SHOTS.</span></li><li>FATHER: Bulls eye! (BEAT) Mitchell? You ready to have a go.</li><li>MITCHELL: I&#8217;m done.&nbsp; I&#8217;ve had enough for today.</li><li><span style="text-decoration: underline;">SOUND: CROSS FADE INTO CLASHING STEEL – UNDER</span></li><li><span style="text-decoration: underline;">SOUND: SLIDE OF BLADE ALONG BLADE TO THUMP ON HILT</span></li><li>FATHER: Argh!</li><li><span style="text-decoration: underline;">SOUND: BLADE CLATTERS ONTO FLOOR – UNDER.</span></li><li>FATHER: (TRIUMPHANT) Yes!&nbsp; You disarmed me.&nbsp; Well done, Herbert.</li><li>MITCHELL: (FURIOUS) To Hell with this!</li><li><span style="text-decoration: underline;">SOUND: BLADE THROWN TO FLOOR.</span></li><li><span style="text-decoration: underline;">SOUND: DOOR SLAMS</span></li><li>HERBERT: (BEWILDERED) Mitchell?</li><li><span style="text-decoration: underline;">SOUND: CROSS FADE INTO BODY BLOWS AND HERBERT AND MITCHELL GRUNTING</span></li><li><span style="text-decoration: underline;">SOUND: FIGHT BELL</span></li><li>FATHER: And the bout goes to Herbert on points.&nbsp; Well done.</li><li>MITCHELL: No! (ONE LAST GRUNT OF EFFORT) Ugh!</li><li><span style="text-decoration: underline;">SOUND: BODY BLOW</span></li><li>HERBERT: (IN PAIN) Ungh!</li><li><span style="text-decoration: underline;">SOUND: BODY DROP &#8211; HERBERT FALLS</span></li><li>HERBERT: (BEAT) What the hell?&nbsp; The bell&#8217;s rung already.</li><li>MITCHELL: (UNREPENTENT) Sorry.&nbsp; I guess I just slipped.</li><li>FATHER: (ANGRY) Mitchell, get out of the ring!</li><li>HERBERT: Stop it, Dad.&nbsp; I&#8217;m fine.</li><li>MITCHELL: I don&#8217;t need you to fight my battles, Herbert.</li><li>HERBERT: I wasn&#8217;t.&nbsp; I was just&#8230;</li><li>MITCHELL: Taking the chance to pick another fight with Dad.&nbsp; Right.&nbsp; To Hell with you!</li></ol>



<p class="wp-block-paragraph">Copyright Philip Craig Robotham © 2022&nbsp;</p>
<p>The post <a href="https://weirdworldstudios.com/passing-the-time/">Passing The Time</a> appeared first on <a href="https://weirdworldstudios.com">Host Your Own Old Time Radio Drama</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://weirdworldstudios.com/passing-the-time/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">8061</post-id>	</item>
		<item>
		<title>How to Manage Pacing in Audio Drama Scripts</title>
		<link>https://weirdworldstudios.com/how-to-manage-pacing-in-audio-drama-scripts/</link>
					<comments>https://weirdworldstudios.com/how-to-manage-pacing-in-audio-drama-scripts/#respond</comments>
		
		<dc:creator><![CDATA[Philip Robotham]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 21:16:34 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[drama education]]></category>
		<category><![CDATA[Writing for Radio]]></category>
		<category><![CDATA[increasing pace]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[pacing]]></category>
		<category><![CDATA[radio writing]]></category>
		<category><![CDATA[scriptwriting]]></category>
		<category><![CDATA[sentence length]]></category>
		<category><![CDATA[slowing pace]]></category>
		<category><![CDATA[time]]></category>
		<guid isPermaLink="false">http://weirdworldstudios.com/?p=4088</guid>

					<description><![CDATA[<p>The Elements of Pacing Here&#8217;s some general advice I&#8217;ve pulled together from a variety of sources to help me manage the pacing in my scripts. Pacing is concerned with the way we control time in a narrative (both time as it passes in the story, but also the way we control the audience&#8217;s time as [&#8230;]</p>
<p>The post <a href="https://weirdworldstudios.com/how-to-manage-pacing-in-audio-drama-scripts/">How to Manage Pacing in Audio Drama Scripts</a> appeared first on <a href="https://weirdworldstudios.com">Host Your Own Old Time Radio Drama</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2>The Elements of Pacing</h2>
<p><figure id="attachment_3498" aria-describedby="caption-attachment-3498" style="width: 130px" class="wp-caption alignleft"><img data-recalc-dims="1" decoding="async" class="size-full wp-image-3498" src="https://i0.wp.com/weirdworldstudios.com/wp/wp-content/uploads/2017/08/microphone.png?resize=130%2C200" alt="microphone by Miyukiko © 2013" width="130" height="200" srcset="https://i0.wp.com/weirdworldstudios.com/wp-content/uploads/2017/08/microphone.png?w=130&amp;ssl=1 130w, https://i0.wp.com/weirdworldstudios.com/wp-content/uploads/2017/08/microphone.png?resize=100%2C154&amp;ssl=1 100w" sizes="(max-width: 130px) 100vw, 130px" /><figcaption id="caption-attachment-3498" class="wp-caption-text">microphone by Miyukiko © 2013</figcaption></figure></p>
<p>Here&#8217;s some general advice I&#8217;ve pulled together from a variety of sources to help me manage the pacing in my scripts.</p>
<p>Pacing is concerned with the way we control time in a narrative (both time as it passes in the story, but also the way we control the audience&#8217;s time as well). We control the speed with which the narrative passes over time (speeding up and slowing down the narrative for dramatic effect, skipping hours, days, months or years of narrative time at one point while lingering over a single moment far in excess of it&#8217;s real-time equivalent at another) in order to create various dramatic effects. We also (often inadvertently) control the audience&#8217;s perception of time through our pacing. If the story seems long and drawn out, frenetic and quickly over, etc., this is an impression we create as authors. Different dramatic effects require different approaches to pacing. Moments of reflection are naturally slower than moments of action (which resolve at high speed). Likewise, the pace slows down for suspense, but quickens for conflict.</p>
<h3>PACING IN THREE ACT STRUCTURE</h3>
<p>There are natural rhythms of pacing in an overall plot.</p>
<p>In a typical three act structure the pace is quick getting from opening scene through the inciting incident of the first act (since we are trying to hook the audience as quickly as possible).</p>
<p>In the second act we have more time to alternate between fast and slow pacing. The first half of the second act generally sees a gentle back and forth escalation in pace until the point of no-return is reached.</p>
<p>The point of no return is one of two places where the characters are generally required to engage in some significant reflection and the pace slows down to heighten the drama. Something has happened that burns the characters&#8217; bridges behind them and the pace slows to allow the impact of the event to settle in.</p>
<p>Following this we see a second sharper escalation of pace through the rising tension of the second act.</p>
<p>The reversal that concludes the second act is another point at which the pace slows. Generally speaking it is the moment that the characters&#8217; experience their lowest point, feeling all is lost. Once more the pace slows down to allow them to reflect on their situation and give the event a chance to make an impact.</p>
<p>The third act picks up the pace for the final confrontation.</p>
<p>Confrontation over, the story slows down for a gentle landing during the denouement.</p>
<h3>PACING IN THE SCENE</h3>
<p>The structure of a scene tends to have its own pace as well.</p>
<p>There is a slow build through the setting of the scene and establishment of the character goal through to the reveal of the obstacle that stands in the characters&#8217; way.</p>
<p>From here the pace picks up as the characters attempt to circumvent the obstacle until disaster strikes.</p>
<p>When the disaster strikes the pace slows as the characters react, anticipate the consequences of future choices, and decide what to do next.</p>
<p>Pace tends to rise and fall, wave like throughout the story along with the tension &#8211; and pace is one of the key techniques of creating tension in a story.</p>
<h3>TECHNIQUES FOR INCREASING THE PACE</h3>
<p>Leave out everything that isn&#8217;t essential to the scene and the action within it (especially descriptions and thoughts).</p>
<p>Use rapid-fire, short sentences in dialog.</p>
<p>Keep the action central and avoid reflection and pondering. Instead use conflict and confrontation.</p>
<p>Though it may seem counter intuitive, interrupt the expected outcome. This may appear to lengthen the story but in fact increases the sense of pace. Cut on cliff hanger moments and moments of revelation or threat to build listener expectation and eagerness for what will follow.</p>
<p>Foreshadow future conflicts to increase listener curiosity.</p>
<p>Place incidents/events in rapid succession without giving the characters time to think.</p>
<p>Use short scenes that present easily digested short segments of action.</p>
<p>Elide time. Jump over periods of time without explanation or with a quick summary of what intervened (eg. &#8220;Two days later&#8230;&#8221;, &#8220;Five years later&#8230;&#8221; etc.).</p>
<p>Trim all unnecessary words from sentences, even using sentence fragments and extra short paragraphs), and use harsh sounding words, attention grabbing verbs, and words with unpleasant associations (crash, lunge, scavenge, slither, hiss etc.). Words like these tend to force the listener forward.</p>
<h3>TECHNIQUES FOR SLOWING THE PACE</h3>
<p>There are times when you want to slow the pace down.</p>
<p>Add setting details and narrative exposition, explore the characters&#8217; thoughts and feelings.</p>
<p>Extend conversations so they are more leisurely and rambling.</p>
<p>Bring characters into accord with one another, defuse conflict and tension so that everyone has a chance to take a breath.</p>
<p>Take your time moving from one event to the next, explore each thoroughly and allow the characters to react to and reflect on what is taking place.</p>
<p>Use flashback to extend the scene.</p>
<p>Introduce narration.</p>
<p>Allow sentences to flow with soft sounding words and sensory and emotional descriptors.</p>
<p>Slow moments don&#8217;t need to lack intensity. The anticipation before the crash as the car goes into a spin allows the writer to slow down and focus on the heartbeat, the last frenzied thoughts, the sight of the trees spinning past as the car twists and skates across the ice etc.</p>
<p>Whatever you do, and wherever you attempt to employ one of these techniques, remember to do so deliberately, for a purpose that moves the story forward or reveals important character in some way. Otherwise, your writing will be pointless filler (and the audience can always tell).</p>
<p>What techniques do you employ to pace your drama? Tell us your thoughts and ideas in the comments below.</p>
<p>This article is © 2017 by Philip Craig Robotham – all rights reserved.</p>
<p>The post <a href="https://weirdworldstudios.com/how-to-manage-pacing-in-audio-drama-scripts/">How to Manage Pacing in Audio Drama Scripts</a> appeared first on <a href="https://weirdworldstudios.com">Host Your Own Old Time Radio Drama</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://weirdworldstudios.com/how-to-manage-pacing-in-audio-drama-scripts/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4088</post-id>	</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Page Caching using Disk: Enhanced 
Minified using Disk
Database Caching 43/176 queries in 0.058 seconds using Disk

Served from: weirdworldstudios.com @ 2026-06-26 22:56:45 by W3 Total Cache
-->