skills


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Advanced Play – Part 2 – Chapter 3 – HYOOTRD RPG GM’s GUIDE

QUERYING YOUR PLAYERS When you have presented the scene to the players it is time to find out what they want to do next (query them). The easiest way is to simply ask. “What do you want to do?” is a perfectly satisfactory way to begin eliciting the actions your players want to carry out. […]

Getting things done – Chapter 4 (Part 2) – HYOOTRD RPG Players’ Guide

Consequence tests Sometimes a player’s actions have the ability to cause results the player did not expect. In such circumstances the GM may call for a consequence test. Consequence tests are conducted by rolling 1 six sided dice (1d6). On 1-5 nothing happens but a 6 will result in a negative consequence of some kind. […]

Creating a Character – Chapter 3 (Part 5) – HYOOTRD RPG Players’ Guide

Step 7. Modify the character to accommodate special items and abilities (as required) The following rules really only apply if your character has the capacity to invent special items; scientific effects, enchanted items, or spells and potions etc.  If this does not apply to your character then skip to Step 8. If you are a […]

Creating a Character – Chapter 3 (Part 4) – HYOOTRD RPG Players’ Guide

Step 5. Create skills and assign skill points If you have  completed the questionnaire above you will have already identified a minimum of 6 skills for your character (drawn from their life experiences).  If you didn’t complete the questionnaire you will need to invent your skills now.  This is easy.  Just invent a minimum of […]

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