consequence tests


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Getting things done – Chapter 4 (Part 2) – HYOOTRD RPG Players’ Guide

Consequence tests Sometimes a player’s actions have the ability to cause results the player did not expect. In such circumstances the GM may call for a consequence test. Consequence tests are conducted by rolling 1 six sided dice (1d6). On 1-5 nothing happens but a 6 will result in a negative consequence of some kind. […]

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