Mystic Occult Detective – RPG Template

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The Occult Detective, is at home in the big city; part detective, part scientist, and part academic. They know about the things which go bump in the night and use their skills to defeat them as important members in the League of Adventure Seekers within the world of the Host Your Own Old Time Radio Drama Roleplaying Game.

Example Character

CHARACTER NOTES

Archetype: Mystic
Specialization: Occult Detective
BASIC STATISTICS
Strength: xxx
Willpower: xxxx
Resistance: xxx
Essence: xxxx
Hero Points: 7
Wounds: 00000 00
Piercing Wounds: 00000 00
SPECIALIST SKILLS
Research (Occult and Folklore) : xxxx
Ghost Trapping: xxx
Speak with the dead: xxx
GENERAL SKILLS
Search: xx
Perception: xx
Persuasion: xx
Pistol: xx
Brawl: xx
SPECIAL ABILITIES
Command the dead: xx
Ethereal Energy Disruptor: xx
Indomitable Will (Shield)
Contacts – Journalists xx
Contacts – Police x
Contacts – Esoteric Subculture xx
BASIC EQUIPMENT
Ghost Trap
Occult Library
Ethereal Energy Disruptor

SKILL NOTES

PERCEPTION
A passive ability. The ability to notice things that are out of place, unusual, threatening, or of special interest in the surrounding environment.
RESEARCH (OCCULT AND FOLKLORE)
The ability to search libraries and ancient tomes in search of specific answers to questions such as “What are the weaknesses of the Chupacabra?” etc.
GHOST TRAP
A machine that will trap and hold a ghost until sunrise. It can also be used to transport a ghost from one location to another.
SPEAK WITH THE DEAD
The ability to hear and talk to the dead. It does not compel the dead to answer or guarantee that what is said is true.
COMMAND THE DEAD
The ability to give the dead simple commands that they are compelled to complete. The dead generally resent being commanded in this way and, in some cases, may seek revenge after the set task is completed.
ETHEREAL ENERGY DISRUPTER
A ranged weapon that can inflict damage (3 wounds) upon ghosts, spirits, and beings made out of supernatural energy.
CONTACTS (ESOTERIC SUBCULTURE, POLICE, JOURNALISTS)
The ability to contact individuals with specialist knowledge among the police, journalists, and the esoteric subculture of occultists, mediums, and investigators into the macabre and unusual. They can report on rumors and supply answers to specific questions regarding people and activities involved in the players’ investigations.
INDOMITABLE WILL (SHIELD)
The ability to resist mind control (from the undead, vampires, mystics, mad scientists, mediums, and the like).
SEARCH
The ability to thoroughly search a location for clues, hidden items, secret doors, traps, safes, etc.
PERSUASION
The ability to convince another person that they are telling the truth and gain their cooperation and trust.
BRAWL
The ability to fight in close quarters using hands, feet, and any makeshift weapons that might be handy (bottles, chairs, etc.).
PISTOL
The ability to load, aim, fire, and maintain a pistol.

This character template and associated art is copyright © 2019 Philip Craig Robotham – All rights reserved.

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Mystic Occult Detective – RPG Template

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