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Managing the Mini-Games – Chapter 4 – HYOOTRD RPG Game Master’s Guide

We’re going to digress for a moment to let you in on one of the best-kept secrets in gaming; the rules of the mini-games (such as combat, chases, social conflict, and vehicular combat) within a roleplaying game are all completely optional. They provide a helpful way to keep score and determine when certain types of […]

Script Analysis #1 – Bud and Lou go Hunting

This is the first in a series of scripts from the age of Old Time Radio that I have been studying as a means of learning more about the craft of radio scriptwriting.  You will find the script (or transcript, if you prefer) at the beginning of this post followed by a general commentary/analysis of […]

Advanced Play – Part 3 – Chapter 3 – HYOOTRD RPG GM’s GUIDE

ROLLING THE DICE Once you have queried the player, figured out what the player wants to do, how they want to do it, whether it is possible, what consequences are attendant upon it, how many steps are required to achieve it, how difficult it is to accomplish, and what skill should be used, it is […]

Advanced Play – Part 2 – Chapter 3 – HYOOTRD RPG GM’s GUIDE

QUERYING YOUR PLAYERS When you have presented the scene to the players it is time to find out what they want to do next (query them). The easiest way is to simply ask. “What do you want to do?” is a perfectly satisfactory way to begin eliciting the actions your players want to carry out. […]

Advanced Play – Part 1 – Chapter 3 – HYOOTRD RPG GM’s GUIDE

Advanced Play – Part 1 Preparing for the Game Being prepared (preparing) is the key to running a good game. Select a game that is appropriate for your group. Is your group made up of seasoned adventurers who are committed to long-term gaming? You may want to open a campaign. Is your group made up […]

FUNDAMENTALS – CHAPTER 2 – HYOOTRD RPG GMs GUIDE

Three Key Skills There are three basic skills (fundamentals if you will) that every beginning GM must have… 1. Narration – the ability to set the scene, roleplay the world, report the results and consequences of actions, and transition to new scenes. 2. Querying – the ability to draw out of players their goals and […]

THE JOB OF THE GM: PROVIDE FUN – CHAPTER 1 – HYOOTRD RPG GM’s GUIDE

Welcome to a world of fun adventure. Whether you are new to roleplaying games or are an old hand this manual will give you everything you need to get started as a Game Master (GM), running games to play with your friends. Chapter 1: The Job of the GM The primary responsibility and characteristics of […]

Read Scripts to improve your Writing

Read Scripts to Become a Better Audio Drama Writer – and Have Fun While you do it Why Reading matters Good writers read. It’s a commonplace truth in the world of prose fiction and non-fiction writing that to be a good writer you need to immerse yourself in the written word of your fellow writers […]

Where Death Likes to Ride – Episode 3 – Most Ferocious Steeds

Below we present the complete text of “Most Ferocious Steeds”, episode 3 of our new Weird Western serial; Where Death Likes to Ride. This is a brand new (unpublished) series (featuring Jim Wilkes, Annie Deems, Sally Turner, and Speeding Elk). If you would like to see these new stories advance from being drafts into polished […]

Where Death Likes to Ride – Episode 2 – City of the Dead

Below we present the complete text of “City of the Dead”, episode 2 of our new Weird Western serial; Where Death Likes to Ride. This is a brand new (unpublished) series (featuring Jim Wilkes, Annie Deems, Sally Turner, and Speeding Elk). If you would like to see these new stories advance from being drafts into […]

Where Death Likes to Ride – Episode 1 – Dead to the World

Below we present the complete text of “Dead to the World”, episode 1 of our new Wierd Western serial; Where Death Likes to Ride. This is a brand new (unpublished) series (featuring Jim Wilkes, Annie Deems, Sally Turner, and Speeding Elk). If you would like to see these new stories advance from being drafts into […]

Tips and Suggestions for Writing Audio Drama for Kids

WRITING FOR KIDS This is a long post, so here’s the tldr (Too Long so Didn’t Read) version; Writing for kids is the same as writing for adults (requiring the same skills, plot structures, and character depth etc.) and only differs in that it requires the writer to place hope at the heart of their […]

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