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Integrating A and B plots in Audio Scripts

I had the opportunity to look at a script recently that made good use of the A plot – B plot combination. Integrating A and B Plots is not a technique I’ve made much use of myself, so it prompted me to do a bit of analysis regarding how this script structure works. For those […]

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The Care and Feeding of Creativity (in the face of ageing)

The Problem of Ageing You know how a random thought occasionally strikes you, and then grows over a few weeks until you find yourself giving it quite a bit of attention? Well, that’s happened to me just recently on the topic of ageing. These are just some things I’ve been thinking about that others may […]

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The Mysterious Audience-Growing Power of Transcripts

TRANSCRIPTS A Little-Known Secret of Podcast Marketing Success that Audio Dramatists could easily be Implementing (but Rarely Do). NB: Actually, in the twelve months since I wrote this article, the number of audio dramas providing transcripts to accompany their shows has increased dramatically – a great thing in my view. WHY PROVIDE TRANSCRIPTS? Back before […]

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Crafting Compelling Titles

The Importance of Compelling Titles I’m thinking about marketing again, this time specifically about the importance of well-chosen titles. How Consumers Choose Have you thought about how we decide on the audio dramas that we are going to listen to? I’ve got no hard data on this, but I’m willing to bet most of us […]

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How to Write a Simple yet Powerful Elevator Pitch, Logline, Promo, or Blurb that helps Catch the Attention of your Audience (with 5 Simple Examples)

I’ve been thinking about marketing and how it intersects with writing scripts lately and thought this might be worth sharing. Here’s a strategy I use to create “the logline or blurb” that goes with my stories (also known as the elevator pitch, logline, or promo). The aim of the blurb is, of course, to try […]

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The Art of the Recap

Complex and involved stories with many plot threads can quickly become confusing for the audience. The deeper the story gets, the more likely it is that the audience will get lost. Some producers like to provide a quick opening recap to bring their audience up to speed. And while not everyone goes down this path, […]

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In Defense of (limited) Narration

Every tool has its purpose, and when it is being used in the right way (to accomplish that purpose), there’s no problem… but… where it is being used inexpertly, or for a purpose that it was not designed to meet, it creates more problems than it solves. I can’t help feeling that a lot of […]

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Staying Professional in the Face of Criticism

FORMULATING A PROFESSIONAL RESPONSE TO CRITICISM It happens to all of us who create things that we then launch out into the world in the hopes of finding an audience. We sweat and bleed for our art, struggle with the fact that nothing we ever do achieves the perfection we want it to, and then […]

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How to shout down your insecurities and keep on writing

Beating Insecurity Am I an artist? A question on a facebook page recently got me thinking – “Do you think of yourself as an artist?” It’s a pretty simple question and it should have an easy answer. But it doesn’t. That’s because answering it out loud (that is, publicly) gives reign to all manner of […]

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Getting Feedback and Conclusion to the GM’s Guide – Chapter 7 & 8 – HYOOTRD RPG Game Master’s Guide

Chapter 7. Getting Feedback Ok, we all like to get feedback from time to time. We all like to know how we are doing. And the skills we employ as a GM, like all skills, must be learned and developed. As such we like to find out how we are progressing. Anyone who has been […]

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Improvising – Chapter 6 – HYOOTRD RPG Game Master’s Guide

IMPROVISING RULES Two kinds of improvisation pop up within games, and always in response to player actions. The first is where a player asks a question about whether they can accomplish a particular task. “Can I use my fire magic to set the pond alight?”. “Can I throw my knife to smash the broach that […]

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Maintaining Pace and Tone – Chapter 5 – HYOOTRD RPG Game Master’s Guide

Unlike film, where the pace is controlled by cutting material together in a carefully chosen order, roleplaying takes place “live” at the table. Scenes of high action and excitement, scenes with loads of tension and uncertainty, demand fast pace and fast resolution. Scenes that involve exposition, drama, emotion, and emphasis require a slowing of the […]

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