Adventurer Prize Fighter – RPG Template

The Prize Fighter is at home inside the ring and out. They have determination, self-discipline, and an indomitable desire to win. Prize Fighters bring courage, fighting spirit, and determination to the mission as important members in the League of Adventure Seekers within the world of the Host Your Own Old Time Radio Drama Roleplaying Game.

Example Character

CHARACTER NOTES

Archetype: Adventurer
Specialization: Prize Fighter
BASIC STATISTICS
Strength: xxxx
Willpower: xxx
Resistance: xxxx
Essence: xxx
Hero Points: 7
Wounds: 00000 00|00
Piercing Wounds: 00000 00|00
SPECIALIST SKILLS
Knock out blow: xxxx
8 punch combination: xxx
Counterpunch: xxx
GENERAL SKILLS
Clinch: xx
Smashing blow: xx
Pistol: xx
Brawl: xx
SPECIAL ABILITIES
Target Weakness: xx
Lightning Reflexes: xx
Roll with the punches: xx
Indomitable Will (Perseverance): xx
Contacts – Bookies: xx
Contacts – Criminal Underworld: xx
Contacts – Sports fans: xx
BASIC EQUIPMENT
Gloves
Pistol
Brass knuckles

SKILL NOTES

KNOCK OUT BLOW
The ability to deliver a knock out blow. A successful roll allows the player to roll a consequence dice. On a six the target is rendered unconscious for the duration of the combat.
8 PUNCH COMBINATION
A success allows the player to deal 4 points of damage to a target (with 8 points being delivered if a six is rolled on a followup consequence dice).
COUNTERPUNCH
If the player receives damage from an attacker they may return the equivalent damage plus two wounds during their action phase.
CLINCH
The ability to grapple and immobilize an opponent. The player cannot take any actions while the target is immobilized, but the grapple can be held indefinitely.
SMASHING BLOW
The ability to punch through wooden doors, smash small machines, and put holes in walls with the aid of the fists. No opposed roll is required.
LIGHTNING REFLEXES
When activated, this ability allows the character to land a blow during every phase of combat without taking the usual penalty for being “frenzied”.
CONTACTS (BOOKIES, CRIMINAL UNDERWORLD, SPORTS FANS)
The ability to contact individuals with specialist knowledge among bookies, small-time criminals, and sports fans. They can report on rumors and supply answers to specific questions regarding people and activities involved in the players’ investigations.
INDOMITABLE WILL (PERSEVERANCE)
The ability to continue fighting after taking the usual number of wounds. This ability adds two wounds to the character’s maximum for the duration of the fight. After the fight, if this new maximum is used up, they will need medical attention to stabilize at zero wounds, but they will have been able to continue fighting beyond the normal limit.
ROLL WITH THE PUNCHES
When activated this ability allows the character to reduce all damage received to a single wound per phase of combat.
TARGET WEAKNESS
The ability to disable an opponent for the remainder of a battle using a targeted attack. A successful attack is disabling after rolling a six on a consequence dice. This removes the individual from the fight but results in a minor but permanent disability (such as a limp, shaking hand, reduced hearing, blurry vision, etc.).
BRAWL
The ability to fight in close quarters using hands, feet, and any makeshift weapons that might be handy (bottles, chairs, etc.).
PISTOL
The ability to load, aim, fire, and maintain a pistol.

This character template and associated art is copyright © 2019 Philip Craig Robotham – All rights reserved.

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Adventurer Prize Fighter – RPG Template

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