Adventurer Pilot – RPG Template

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The Pilot can fly anything that can get into the air. They are experienced combat pilots who also know their way around aircraft engines. Courageous, suave, and more than a little reckless, pilots use their skills to aid the League of Adventure Seekers within the world of the Host Your Own Old Time Radio Drama Roleplaying Game.

Example Character

CHARACTER NOTES

Archetype: Adventurer
Specialization: Pilot
BASIC STATISTICS
Strength: xxxx
Willpower: xxx
Resistance: xxxx
Essence: xxx
Hero Points: 7
Wounds: 00000 00|00
Piercing Wounds: 00000 00|00
SPECIALIST SKILLS
Pilot aircraft: xxxx
Repair aircraft: xxx
Persuasive Charm: xxx
GENERAL SKILLS
Pistol: xx
Brawl: xx
SPECIAL ABILITIES
Strafe: xx
Lose ’em in the clouds: xx
Dive out of the sun: xx
I know some maneuvers: xx
Flying Ace: xx
Land on a dime: xx
Eagle Eye: xx
Thread the needle: xx
Improvised Explosives: xx
BASIC EQUIPMENT
Flight suit
Pistol
Parachute
Compass

SKILL NOTES

PILOT AIRCRAFT
Take off, land, and navigate between a departure point and destination in any form of aircraft.
REPAIR AIRCRAFT
Make basic repairs to the engine, wings, rotors, etc. of a damaged aircraft and restore it to useable (if not as-new) status.
PERSUASIVE CHARM
The ability to exude gallantry and charm that makes people want to agree to do whatever the pilot asks.
PISTOL
The ability to load, aim, fire, and maintain a pistol.
BRAWL
The ability to fight in close quarters using hands, feet, and any makeshift weapons that might be handy (bottles, chairs, etc.).
STRAFE
Engage in aerial combat engaging in an attack every phase without taking a penalty to the attack roll.
LOSE ‘EM IN THE CLOUDS
The ability to shake an aerial pursuit by hiding in a bank of clouds.
DIVE OUT OF THE SUN
The ability to get into a pursued aircrafts blindspot and deliver a double damage blast from the aircraft’s guns once per turn.
I KNOW SOME MANEUVERS
The ability to maneuver so effectively that damage received is reduced to 1 wound (once per turn).
FLYING ACE
When activated this ability grants an extra wound of damage on all targeted attacks made by the pilot.
LAND ON A DIME
The ability for a pilot to land on/in (and take off from) a cliff edge, a clearing, or other non-conventional landing areas.
EAGLE EYE
The ability to spot hard to see things from a great height, see to fly in low visibility conditions, fly at night, etc.
THREAD THE NEEDLE
The ability to fly an aircraft through tiny spaces with tiny amounts of clearance (under bridges, through caves and tunnels, etc.).
IMPROVISED EXPLOSIVES
The ability to construct bombs, grenades, and explosive traps from household chemicals.

This character template and associated art is copyright © 2019 Philip Craig Robotham – All rights reserved.

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Adventurer Pilot – RPG Template

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