pacing


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FUNDAMENTALS – CHAPTER 2 – HYOOTRD RPG GMs GUIDE

Three Key Skills There are three basic skills (fundamentals if you will) that every beginning GM must have… 1. Narration – the ability to set the scene, roleplay the world, report the results and consequences of actions, and transition to new scenes. 2. Querying – the ability to draw out of players their goals and […]

9 tips to Help Write Action Scenes in Audio Drama Scripts

Tips for Planning the Action I’m not particularly good at doing action scenes so a while back I did a bit of research and thinking in order to improve what I do. Here are some general principles for designing action scenes that I arrived at. They help me to be a bit more deliberate about […]

How to Manage Pacing in Audio Drama Scripts

The Elements of Pacing Here’s some general advice I’ve pulled together from a variety of sources to help me manage the pacing in my scripts. Pacing is concerned with the way we control time in a narrative (both time as it passes in the story, but also the way we control the audience’s time as […]

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