area effect


Warning: Trying to access array offset on value of type bool in /home4/weirdwo1/public_html/wp-content/themes/elearning/inc/class-breadcrumb-trail.php on line 1019

Getting things done – Chapter 4 (Part 2) – HYOOTRD RPG Players’ Guide

Consequence tests Sometimes a player’s actions have the ability to cause results the player did not expect. In such circumstances the GM may call for a consequence test. Consequence tests are conducted by rolling 1 six sided dice (1d6). On 1-5 nothing happens but a 6 will result in a negative consequence of some kind. […]

Scroll to top