Category: RPG

Victory or Death – Chapter 8 – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Chapter 8 – Victory or death The story so far (An ending) Episode 6 Dr Herbivore strategically forces some of the stonework in the side of the well loose at a height just below that of the bottom of the

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Death Traps, Hazards, and Puzzles – Chapter 7 – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Chapter 7 – Death-traps, hazards, and puzzles. The story so far (Captured) Episode 5 Jake awakes to find his face lying in a puddle of lapping water.  He spits slightly as he sits up.  The water tastes of salt; the

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Chases – Chapter 6 (Part 2) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

An Example Chase Round 1 The players and Lizard people elect to make standard chase actions in round 1.   Navigation phase 1 On the obstacle table (see charts following this example) a 15 is rolled indicating an unbreathable gas

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Chases – Chapter 6 (Part 1) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Chapter 6 – Chases The story so far (Above the rooftops) Episode 4 The stairs were metallic and rickety, crisscrossing the rear of the warehouse on the way to the roof.  Dr Herbivore led the way with Jake and Malefice

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Combat – Chapter 5 (Part 5) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Vehicular combat (on land, on and under the sea, in the air, and in space) Maneuvering on a flat plane or in 3D space Vehicular combat can occur as specific combat or as part of a chase and is handled

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Combat – Chapter 5 (Part 4) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Magical Combat Magical combat is a little different to standard hand to hand melee and ranged combat in that a magic user prepares the spell for use before applying it.  Further the effect of the spell can be maintained after

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Combat – Chapter 5 (Part 3) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Combat Example Location – The boiling pools of the Temple of Chardron. Heinrich’s men (about 11 of them) stand on pathways amidst boiling pools of superheated, sulphurous water that are spread around the temple floor leading to a vine covered

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Combat – Chapter 5 (Part 2) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

A set of Print and Play components for tracking Combat during the game NEXT TIME: An example combat that will step you through the process of running combat in game. This chapter of the Host Your Own Old Time Radio

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Combat – Chapter 5 (Part 1) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Chapter 5 – Combat The story so far (Under attack) Episode 3 The three shambling monstrosities clamber up out of the concrete floor and begin lurching towards our heroes.  Jake begins placing shot after carefully aimed shot into the lead

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Getting things done – Chapter 4 (Part 2) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Consequence tests Sometimes a player’s actions have the ability to cause results the player did not expect. In such circumstances the GM may call for a consequence test. Consequence tests are conducted by rolling 1 six sided dice (1d6). On

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Getting Things Done – Chapter 4 – (Part 1) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Chapter 4 – Getting things done The story so far (An obstacle overcome) Episode 2 “Something’s wrong here” muttered Dr Herbivore. “You think?” noted Jake Stead, sarcastically. The little group were staring up at the lurid five pointed star painted

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Creating a Character – Chapter 3 (Part 6) – HYOOTRD RPG Players’ Guide

Host Your Own Old Time Radio Drama Role Playing Game

Step 8. Modify the character to accommodate any special conditions encountered during play (as required) These rules only apply if your character is a subject to illness, injury, a disability (which can be identified at character creation to allow a

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